Hey everyone, here's our first ever Intruder GIF of the week!
This one comes from our recent Intruder live streams on Twitch and the infamous bennslip.mp4.
You'll notice that Benn (playing here) actually slips on the railing and then falls though the window from the impact. Slipping on railings and slippery surfaces is one of the newer features in Intruder and can lead to some pretty funny moments.
Voice chat in Intruder isn't an after thought. It was designed from the ground up to be an essential tool for team tactics. Missions are completed or failed many times based on how well each team is able to communicate their own positions and the positions of the enemy.
Highlights of the Voice Chat
The voice chat is 3D. Being able to hear a teammate talking to you is dependant on how far away you are. The voice is panned to the right and left based on their realtive position to you.
The voice chat is volume based. If you and I are sneaking through a building, I can whisper to you and if we are quiet enough other players nearby will have difficulty hearing us. On the flip side, if I yell down a hallway at you, you will be able to hear me as opposed if I spoke to you in a normal volume from the other end of the hall.
Everyone can potentially hear you, friend and foe alike.
The radio is a tool for communicating over long distances to your teammates, it is essential for planning assaults, distracting the enemy, communicating about traps that have been set up to stop you.
Hey, just wanted to give a short update. We've been working a lot on the level lately. Here's some new screens. Make sure to check out the last video we posted about some of the level design stuff as well if you haven't seen it already.
Here's the video from last time that talks about the level design:
In this update we are going to be showing you a new tool that we have created to use along with a couple of other things we have been working on.
When you enter an area in Intruder you will come across doors that are locked. To unlock the door you can use the lock pick tool. The lock pick tool works by going up to a locked door and using it on the door. You are then presented with GUI of a tumbler with pins. Each pin is at a different depth from the top of the tumbler. To line them up you can use the mouse or the mouse wheel to move each pin into postition. Once all the pins are in position, the lock will open. This is a quiet and sneaky way of moving around in the enviroment of Intruder but it can also become intense. You can get into situtations when you know someone is closing in on your position and you're trying to keep calm and open a locked door in order to evade them.
Apart from the lock pick we have added a couple of other things:
New character models for the Intruder and for the Guards.
We have added light probes for accurate high quality lighting in the world.
The level has been populate with more "low" cover type objects, such as couches, chairs, desks
Use the comments section below to post a comment or question. Also dont forget to check out our IRC Chat, the link is at the top of the page